This is my attempt at explaining how to solo this phase. It takes some getting used to and anywhere between 2 to 9 resets so being in Airplane Mode (or equivalent) is key.
What you need for this tactic:
- 4 x 7* lowbie toons (any) for cannon fodder
- g11+ Mother Talzin with zeta on her leader ability "The Great Mother"
- g11+ Asajj Ventress with zeta on "Rampage"
- g10+ Old Daka (optional zeta on "Serve Again")
- g8-9 Nightsister Initiate
- g9-10 Jedi Knight Anakin
All the above toons must not have any potency mods (or primary stat) equipped. Go for speed, offense, crit damage, crit chance or health. Here are the mods that I have equipped for this phase
Step 1 - the Sacrifice
The very first thing you do in your attempt at a p3 solo is to send in your 4 x 7* lowbie toons. They will likely not get an attack in. The only reason you do this is for Traya to use up her Isolate ability and restart the timer on it. That way, when you go in with your Nightsister team, none of them will get Isolated right off the bat.
Step 2 - the Setup
After you're lowbie team gets wiped out, its time to start the real run. Send in your Nightsister team with Jedi Knight Anakin (MT Lead, Asajj, Initiate, Daka & JKA). *IMPORTANT NOTE: TURN ON AIRPLANE MODE NOW*. (that way if you screw up, you can exit out of the game without using up your turn).
Your main goal is to get Initiate to die first and fast. Work on the sabres one at a time but do not kill them, just get them to redline until you are ready to topple Traya. Once Initiate is dead, *DO NOT* attack sabres with the Nightsister team because if you happen to kill one, Initiate will be revived and the attempt is pretty much over. The main reason to get the sabres to redline without killing them is because JKA and Asajj can use their Area Attack to wipe them out in one shot, and starting the topple round. Do not get discouraged when you get bad luck in having other toons die first before Initiate, thats what having Airplane mode on is for.
*EDIT* If any of your toons are inflicted with Daze, Traya's turn meter will go up a lot and the loop will not work that well. So if you have 2 or more toons with Daze, it may be better to just reset.
Step 3 - the Beatdown
Once you get Traya toppled, this is where the fun begins. In order for you to get the infinite (or near inifinite) loop, you MUST use basic attack ONLY. Using special abilities will greatly increase Traya's turn meter and will not activate MT's lead ability of having a downed nightsister assist attack. Thus JKA will not get his bonus attack (when an ally dies) and Asajj's Rampage will not grow nor will it activate Daka's Serve Again (if you have it).
In my attempts, I have never one toppled this phase like others in the videos out there. I can usually finish the phase in 2 topples though. If I am lucky, the part between topple 1 and topple 2, I can have Asajj attack first so I can quickly use her Area Attack to clear the sabres and restart topple. If I am not, then one of the toons get Isolated. This is not the end of the world as I have cleared this phase even with one of the Nightsisters Isolated. I have not been able to do it with JKA Isolated though.
*EDIT* I have been experimenting with using the "Stand Alone" ability right before the topple ends to force Traya into Isolating the toon that will likely live. In this case, Asajj seems to be the best bet. Even with a toon isolated, the loop will still work.
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